GameControllersSTM32

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arpruss
Posts: 153
Joined: Sat Sep 30, 2017 3:34 am

GameControllersSTM32

Post by arpruss » Wed Nov 29, 2017 4:43 pm

I wrote a library to access some game controllers:
- Gamecube
- Wii Nunchuck (acceleration not currently supported)
- IBM PC analog game port
with a consistent API based on the Gamecube data structure, but extended to 10 bits for all analog data.

https://github.com/arpruss/GameControllersSTM32

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