TEK 4010/4014 Vector Graphics terminal DEMO

Post your cool example code here.
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zoomx
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by zoomx » Tue Jul 25, 2017 12:09 pm

Battle Zone! yes, long time ago. Searching in the list I fond that the other game was Space Wars and I recalled another one Star Castle but I remeber it in BW not in colour.

stevestrong
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by stevestrong » Tue Jul 25, 2017 12:55 pm

Starwars with Teensy: https://trmm.net/Starwars
There is also a Processing demo: https://github.com/osresearch/vst/tree/ ... essingDemo

EDIT
Although this is not Tek but it is a Serial monitor to display graphics, basically converting serial messages to graphical elements using Processing.
Forum: https://forum.arduino.cc/index.php?topic=307293.0
Github: https://github.com/NardJ/HTMLSerialMonitor
It looks very promising, worth to check whether it offers more advantages (speed, definable graphical element diversity) than the Tek emulator.

ChrisMicro
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by ChrisMicro » Tue Jul 25, 2017 2:33 pm

Although this is not Tek but it is a Serial monitor to display graphics, basically converting serial messages to graphical elements using Processing.
Forum: https://forum.arduino.cc/index.php?topic=307293.0
This looks interesting. The question is: how fast is the display update compared to the TEK? A fast update could be useful for oscilloscope applications.

@Pito
I just made a Arduino library on GitHub out of it.

What copyright do you have? Is GNU GPL 3 OK?

ChrisMicro
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by ChrisMicro » Fri Jul 28, 2017 6:06 am

I have made a little sprite Editor for the TEK display.

Here are some sprites:
smile face
PFFDDDEEAAAIIHHHJJBBB DDPIAE DDDPHBDA BBBPAHBD HHAP

space ship
PEEAADEAAAAIHAAIIBBBBBBBBBBBBBB

space invader1
PDEEFIAAAEJIIH DFPHHJ EPBBBBBIFDD APAHBD AAPAHBD DDDD
Image

@Pito
Still open question: What software license for your TEK functions?

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Pito
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by Pito » Thu Feb 01, 2018 1:04 pm

That gnu gpl 3 is ok..

BTW: would it be difficult to write a small app for Win for example:
1. a simple window, resizable, max 4096x4096
2. menu: comport settings, font type selection, paper/ink colors.
3. it will interpret the above tek commands..
I think it is a weekend project for somebody who knows-how
:)

PS: in TeraTerm's TEK the color n. 0 is the current "paper" color, and color n.7 is the current "ink" color.
The colors 1-6 are as it is defined in the library.
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mrburnette
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by mrburnette » Thu Feb 01, 2018 1:20 pm

Pito wrote:
Thu Feb 01, 2018 1:04 pm
<...>
BTW: would it be difficult to write a small app for Win for example:
Would not Processing be up to the task?

There is also another Windows-only C++ compiler that I played with years ago: Quincy
As I remember, it worked well with the Windows GUI.

Ray

arpruss
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by arpruss » Mon Feb 05, 2018 1:49 pm

An Android client would be really handy. Some months back I started writing something similar for Android but using my own hackish protocol. Tek4010 would have been better.

electrobling
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Re: TEK 4010/4014 Vector Graphics terminal DEMO

Post by electrobling » Wed Feb 07, 2018 5:45 pm

I had no idea this was going on! I rolled my own demo a while back. It looks like my code is kind of redundant, except for the use of the Hershey vector character set:

https://forum.arduino.cc/index.php?topic=523751.0

Image

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