List of cores currently available

Cores are the underlying magic that make the Arduino API possible
dannyf
Posts: 167
Joined: Wed May 11, 2016 4:29 pm

Re: List of cores currently available

Post by dannyf » Sat Jul 08, 2017 1:25 pm

Complex GPIO and HAL initialization aren't noob friendly
it depends on how you approach it. most users have a few limited "modes" under which they access GPIO. if you packages those modes into easy-to-use routines / macros, the set-up isn't that big of a deal. aka Arduino-style.

vitor_boss
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Joined: Wed Apr 19, 2017 9:50 am

Re: List of cores currently available

Post by vitor_boss » Sat Jul 08, 2017 10:56 pm

The most complex to me is Timers initialization, I have been ported Speeduino code to STM32, I have to use up to 16 comparators to make all injectors , coils, VVT, IDLE and others PWM channels working. That is a big deal for me

dannyf
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Joined: Wed May 11, 2016 4:29 pm

Re: List of cores currently available

Post by dannyf » Sun Jul 09, 2017 1:21 pm

The most complex to me is Timers initialization
i think if you look at what you do with timers, the majority of them can be stylized. So rather than doing x y and z, you can simply do A which will do x y and z for you.

that's basically what modular programming / libraries are all about.

ChrisMicro
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Location: Germany

Re: List of cores currently available

Post by ChrisMicro » Sun Jul 09, 2017 5:38 pm

I think an Arduino framework is useless without a lot of easy to understand code examples.
That is the reason why I did many for STM32GENERIC.

victor_pv
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Re: List of cores currently available

Post by victor_pv » Thu Sep 14, 2017 9:22 pm

Roger I think you should take this line out of the disadvantages of the official STM core:
Not available for GD32 boards, because of the usage license on the STM HAL (though may work in practice)
And perhaps move it up the least above the makerlabme core since that's not active or very usable. If you agree you can just delete this post.

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RogerClark
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Re: List of cores currently available

Post by RogerClark » Thu Sep 14, 2017 11:23 pm

Victor

Where is that text?

I think references to GD32 need to be completely removed

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